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Jan-Fev, 4 weeks

Group Project

Identify people's needs regarding the library service

Create an interactive experience

Umeå Institute of Design wanted to explore more interactivity for the future. It is a small university library that needs to attract people to "survive" and their main issue was to get known by anyone going to the university or living close.

 

" How to create a strong link between people and the library? 

INTERACTIVE LIBRARY

SAFARI & INTERVIEWS

MESSY

CONFUSING

LOT OF TEXT

PAGE NOT FOUND!

GOOD CHAT HELP

BETTER TO SEARCH ON OTHER WEBSITE

NOT INSPIRING

There is so much on the website but it's hard to reach.

I don't use the library, there is better on internet.

I didn't know they had these books.

We had 2 lectures to understand the library system... and I still need help.

Novice user has a hard time discovering and using the service

HOW TO GRAB HIS ATTENTION AND CREATE A LINK WITH THE LIBRARY ?

CONCEPT CREATION

GRAB USER'S

ATTENTION

WHERE HE HAS TO BE

Students in the school's kitchen while they wait for their food in the microwaves

Anyone waiting for a bus, metro, train...

1-5 MINS EXPERIENCE ON A SMALL INTERACTIVE SCREEN

WHERE HE IS PASSING BY

In the university's building, when moving to another study room, to the restaurant...

When visiting the museum attached to the university

1-5 MINS EXPERIENCE WITH AN INTERACTIVE FAMOUS CHARACTER

WHERE HE CHOOSE TO BE

Through the website when doing a research, when looking for information about the museum or during free time...

From home (especially for distant student) or at the library, where librarians can also help

LONGER EXPERIENCE WITH THE WEBSITE

CONCEPT: WALKING CHARACTER

The "walking character screen" is the one grabbing the most people's attention, it pushes them to have a first interaction with the library

(1-5 MINS EXPERIENCE WITH AN INTERACTIVE FAMOUS CHARACTER)

Testing of the wireframe and lo-fi paper prototypes

A service experience is composed of 3 phases: before using the service, while using it and after. In this project we chose to focus on the "before", on grabbing the attention and make the library experience more inspiring, funnier and easier. The user was at the center of the process and helped us ensure the interactive concept was understandable and clear but the librarians also helped us all along as they are the ones knowing the service the best.

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